“We had a lot of artists from Latin America and we knew this was going to be probably the largest indigenous and Latino American-themed release in the year in gaming,” says set art director Ovidio Cartagena. “Lost Caverns” creative leads also saw it as a chance to represent their cultures in a staple fantasy franchise. “It made me think like if I were European, this would be what it’d be like to see King Arthur for the first time.” “It was really nice to see a full-blown American game with a high budget with people who look like me and represent my culture,” says LGBTQ activist and artist Laya Monarez. Unlike the usual fantasy fare of elves and dragons, the hundreds of cards in “ Lost Caverns of Ixalan” burst with goblin pirates, vampire conquistadors, Mayan-style merfolk and Aztec-inspired warriors riding dinosaurs.Īnd while the game is designed for whimsical fun, it’s also resonating with players. The world’s oldest trading card game, “ Magic: The Gathering,” returns this week to a world drawn from real Mesoamerican cultures. (Victor Adame Minguez/Wizards of the Coast) ![]() Facebook Email Card art for "Resplendent Angel" in "Magic: the Gathering"'s "Lost Caverns of Ixalan" set.
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